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> Victory points, Tournament use
Lazarus40K
Posted: October 26, 2009 01:17 pm
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I've seen KP's and VP's coming up alot in discussions lately....

I think we should give VP's a try in tournaments again. The only real argument I ever saw against VP's is some people would make really hard expensive units to play the "denial" game...oh yeah, they STILL do that with KP's.


What do you think the pros and cons are for VP's and KP's?


VP's benefits:

1) They ensure that every player has the same amount of points.

2) They offer partial credit for killing stuff - especially wounding characters. People might be less likely to abuse wound allocation in this regard.

3) VP's are still in the rule book and so need no "overhaul" or sliding scales/conversions to make them work.


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"Careful Pyroh, Laz is clever, and has mastered the technique of manipulative argumentation. Consistency is required, and where you break from your original statement, you will have to clarify a change of heart, and why. If you were playing chess, he would have just taken your queen with his knight." - Roy

~230 years ago, the Continentals used "Cheesey" tactics against the Redcoats. Happy Independence Day. - Ranz

"Some people are like slinkies. They don't really have a purpose, but they still bring a smile to our face when we push them down the stairs."

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Capt Karuthors
Posted: October 26, 2009 01:40 pm
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I'm all for VP's. I'm sick of 2 out of 3 missions being KPs in tournaments (in some cases they all are KP missions). 5th edition was designed around taking objectives...and the primary focus of a game should be about taking objectives.



--------------------
"The Obliterator turns his arm into that gun from ‘Runaway’ and fires two guardsman-seeking bullets at the snipers in the tower while the other Obliterator turns his arm into an MP3 player loaded with Journey’s greatest hits. Although they both display equal amounts of awesome this turn only one of them scores any wounds." - Glaive Company CO


"The vet sarge says “OK, screw this!” and turns on his Powerfist again, but the guardsmen get a sudden surge of ape like strength and they bring the marine down in a hail of fists, feet, and feces." - Glaive Company CO

"The Lascannon squad nearby fail to harm the russ again, but upon closer inspection the sergeant realizes that the loader had taken 4 of the D sized batteries out to power his Casio keyboard. His outrage is quickly subdued though as the loader impresses him by playing the first 3 bars of “Axle F” perfectly." - Glaive Company CO


"This heralds the cloning of several more Eldrad Ulthrans/Dadler Thrulnas/Radled Narulths/Natty Bumpos. I'm just glad I have him painted in four craftworld colors so I can pretend I give a crap about fluff!"

user posted imageTake the Magic: The Gathering 'What Color Are You?' Quiz.
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Lazarus40K
Posted: October 26, 2009 01:51 pm
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2/3 of the book missions are Objective based and tounaments should likely reflect this.

I'm also a big fan of having less draws - I think VP's should automatically be used to break ties. I've seen to many games where you beat the tar out of the other army to have them draw anyways....





--------------------
"Careful Pyroh, Laz is clever, and has mastered the technique of manipulative argumentation. Consistency is required, and where you break from your original statement, you will have to clarify a change of heart, and why. If you were playing chess, he would have just taken your queen with his knight." - Roy

~230 years ago, the Continentals used "Cheesey" tactics against the Redcoats. Happy Independence Day. - Ranz

"Some people are like slinkies. They don't really have a purpose, but they still bring a smile to our face when we push them down the stairs."

"this Lazarus dude has pretty much cleaned everyone's clocks" - Xirathnix
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Crimson Fist
Posted: October 26, 2009 03:09 pm
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QUOTE (Lazarus40K @ October 26, 2009 09:17 am)
I've seen KP's and VP's coming up alot in discussions lately....

I think we should give VP's a try in tournaments again. The only real argument I ever saw against VP's is some people would make really hard expensive units to play the "denial" game...oh yeah, they STILL do that with KP's.



True, but there's a huge difference between denying 1 or 2 KPs vs 500-700 VPs. At the end of the day, I don't think either system is a real winner there. Both are equally "abusable".

Since the majority of the wound allocation shenanigans are in squads with multi-wound models, I don't think that switching to VPs will curb that issue.

I'm all for adding VPs to the mission objective pool. However, I think that KPs are easy to "fix", and they're a lot easier to count up, especially when you get into retinues and such - VPs can get complicated.

All you need to do is make KPs a ratio of how many were won vs how many were available to begin with. So if your opponent's army has 10KP available, and you score 5 of them, your KP score is 50%. If you killed 9 of them, your score would be 90%. It's a single math problem: Number of KPs won divided by number of KPs available. You don't have to calculate halves or remove dedicated transports from your army builder totals.

It's brutally easy, and evens out armies. Yes, your guard army has 30KPs and my marine army has 12. If you kill 6 of mine and I kill 15 of yours, we tie. The old complaint about having so many kill points to give up is gone because now it's a ratio.


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Lazarus40K
Posted: October 26, 2009 03:34 pm
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QUOTE
True, but there's a huge difference between denying 1 or 2 KPs vs 500-700 VPs. At the end of the day, I don't think either system is a real winner there. Both are equally "abusable".


VP's win over KP's at least due to partial credit. KP's are all or nothing and punish plaers for having weak units.

QUOTE
Since the majority of the wound allocation shenanigans are in squads with multi-wound models, I don't think that switching to VPs will curb that issue.


Sure it does: I'll bounce wounds off of Eldrad & Yriel as long as they are not instant kill wounds. Even if I fail both saves I didn't lose a single model. I've seen this with lots of other lists too. Obviously, multi wound stuff like Nobz present a different problem but they too are bouncing or soaking stuff with their warboss. Giving up 1/2 VP's again may make a player a little more cautious about doing it....

"Denial" is even stronger with KP's due to it's all or nothing status. Sure is a bitch to kill 9 of 10 models in my concil and get nothing for it. Stuff like this encourages weird play where people are hunting down transports/pods etc as they are easy pickings. You almost can't afford to deal with the super unit as the reward to cost ratio blows but you can't afford not to as well....

If KP's were supposed to "simplify" things we certainly don't need a "ratio ystem". VP's are such an easy solution....



--------------------
"Careful Pyroh, Laz is clever, and has mastered the technique of manipulative argumentation. Consistency is required, and where you break from your original statement, you will have to clarify a change of heart, and why. If you were playing chess, he would have just taken your queen with his knight." - Roy

~230 years ago, the Continentals used "Cheesey" tactics against the Redcoats. Happy Independence Day. - Ranz

"Some people are like slinkies. They don't really have a purpose, but they still bring a smile to our face when we push them down the stairs."

"this Lazarus dude has pretty much cleaned everyone's clocks" - Xirathnix
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Capt Karuthors
Posted: October 26, 2009 03:51 pm
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Rhubarb used a KP ratio system this past weekend and it seemed to me based on hearing other players there that they weren't all that happy/excited about it. For me, I'm just tired of tournaments as of late being all about what you kill. The game itself isn't centered around that. It's meant to be an objectives first kind of game. If I have to play 1 KP game in a tournament, I don't mind so much, but lately the tourneys I've gone to have had 2 KP games...and in some cases all 3 games involved KPs. That's retarded.

I like VPs more than KPs, but I don't mind KPs either when they aren't used in every damn mission.


--------------------
"The Obliterator turns his arm into that gun from ‘Runaway’ and fires two guardsman-seeking bullets at the snipers in the tower while the other Obliterator turns his arm into an MP3 player loaded with Journey’s greatest hits. Although they both display equal amounts of awesome this turn only one of them scores any wounds." - Glaive Company CO


"The vet sarge says “OK, screw this!” and turns on his Powerfist again, but the guardsmen get a sudden surge of ape like strength and they bring the marine down in a hail of fists, feet, and feces." - Glaive Company CO

"The Lascannon squad nearby fail to harm the russ again, but upon closer inspection the sergeant realizes that the loader had taken 4 of the D sized batteries out to power his Casio keyboard. His outrage is quickly subdued though as the loader impresses him by playing the first 3 bars of “Axle F” perfectly." - Glaive Company CO


"This heralds the cloning of several more Eldrad Ulthrans/Dadler Thrulnas/Radled Narulths/Natty Bumpos. I'm just glad I have him painted in four craftworld colors so I can pretend I give a crap about fluff!"

user posted imageTake the Magic: The Gathering 'What Color Are You?' Quiz.
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thehod
Posted: October 26, 2009 09:40 pm
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QUOTE (Capt Karuthors @ October 26, 2009 03:51 pm)
Rhubarb used a KP ratio system this past weekend and it seemed to me based on hearing other players there that they weren't all that happy/excited about it. For me, I'm just tired of tournaments as of late being all about what you kill. The game itself is centered around that. It's meant to be an objectives first kind of game. If I have to play 1 KP game in a tournament, I don't mind so much, but lately the tourneys I've gone to have had 2 KP games...and in some cases all 3 games involved KPs. That's retarded.

I like VPs more than KPs, but I don't mind KPs either when they aren't used in every damn mission.

Exactly what he said.

This edition is more about objectives than killing. 4th edition was 3/4 of the time VP and all it led to was armies just min maxing and neglecting troops.


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Mahu
Posted: October 27, 2009 01:49 am
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I agree with all of the above.

5th edition is supposed to be about objectives.


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thehod
Posted: October 27, 2009 02:47 am
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KP is fine but only 1/3rd of the missions.


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